Bulky and relatively heavy
GC thrashing in SSR: Batched chunks (Uint8Array[]) amortize async overhead. Sync pipelines via Stream.pullSync() eliminate promise allocation entirely for CPU-bound workloads.
,这一点在同城约会中也有详细论述
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Comparison between random dithering and ordered dithering. Left to right: random, ordered.,更多细节参见夫子
Under load, this creates GC pressure that can devastate throughput. The JavaScript engine spends significant time collecting short-lived objects instead of doing useful work. Latency becomes unpredictable as GC pauses interrupt request handling. I've seen SSR workloads where garbage collection accounts for a substantial portion (up to and beyond 50%) of total CPU time per request. That's time that could be spent actually rendering content.